Over on the FSD forums is the news of the release of WebSimConnect 2.1. Here are the details : We quote :-
I am pleased to announce the release of WebSimConnect 2.1 software framework for FSX/P3D add-ons. Major changes compared to 2.0 version are the following:
added Prepar3D V4 x64 support
Installation program that setup the engine and installs the examples.
updated WebSimData component allowing to use the framework with no C++ coding.
The new architecture is depicted below:
and detailed overview is in the attached PDF file or can be downloaded from here:
WebSimBrowser setup – the engine of the framework:
WebSimConnect examples setup:
The examples include:
Opaque 2D gauge window with HTML5 content
Transparent 2D gauge window
3D embedded gauge in VC
HTML5 content as an element in the XML gauge
Manipulating HTML5 content through C++ code
Manipulating HTML5 content through XML code
Using WebSimData configuration to send data from the Sim to HTML5
Using WebSimData to send data from the Sim to externally browsed HTML5 content
Using WebSimTexture to render dynamic textures with HTML5 content.
The details how to run the examples are in the attached overview document. With the installation programs it is now easy to see the demo in action. Just run it and select Beech Baron 58 (WebSimConnect) aircraft. All examples runs well on FSX, P3D V2, V3, V4, with exception that WebSimTexture is not supported on FSX (it uses P3D PDK and DX11)
The full SDK with examples source code and documentations is not yet released. It will be in fe days.
The framework is free for non-commercial use.